The popularity of
E-gaming is exceeding day by day. More people are getting aware from E-games
and they are helping it to be a huge industry. The revenue of e-gaming is
expected to cross $1 billion by the end of 2019.
According to the analysts at market research,
the e-sports market will exceed Billion dollar market by the end of current
year. The annual growth of e-sports industry is around 30 percent. The
estimation revenue for this year is going to be 450 Million dollar. The
e-sports market is have many local events and leagues that the average revenue
per player is going to increase by $6 by 2022.
2019 is going to be
first year to touch billion dollars, and that market will keeping growing in
future. E-sports audience and viewer-ship growth is directly the result of
viewership experiences. Plenty of tournaments and leagues now have huge
audience so organization are considering themselves as direct competitor
If we talk about Chinese
industry, then according to the report china will generate $210 Million in this
current year. Chinese people are going to overtake Western-Europe are become
second largest E-gaming industry. North America once again is going to be the
largest E-gaming industry by earning revenue of around 410 Million dollars.
Whereas report shows
that the third largest industry is going to be Japan and forth is Germany
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